Satrfiled Direct Gameplay Deep Dive
At Microsoft's Xbox & Bethesda event last year, we got a good 15 minutes of Starfield gameplay, and today we're getting a really in-depth look at Bethesda's first new IP in 25 years. The role-playing game, which Todd Howard, the game's director, has compared to "Skyrim in space," is taking shape well in advance of its September 6 release.
Starfield's towns and villages, skill trees, upgrades, and space combat are all being revealed in great detail by Bethesda today. The 45-minute deep dive is a lot, and if Bethesda can pull it off, you'll be able to fulfill all of your aspirations of space travel.
The Constellation, the final group of space explorers, is the focus of the major narrative. You'll run into them in New Atlantis' capital, which Bethesda claims is the largest city it has ever constructed. In terms of size, art, crowds, and missions, that is large. There appear to be a lot of non-player characters (NPCs) in New Atlantis who are simply going about their daily lives and have whole conversations that you may listen in on.
According to Bethesda, there are more than 1,000 planets available for gamers, and each of these worlds strikes a mix between reality and enjoyment. Because the gravitational pull of each planet varies, you may experience flying on some of them, which will impact shooting and other activities. Asteroid fields and abandoned spacecraft can both be explored if you leave a planet and travel into space.
The key to navigation is your spacecraft, which you may purchase and fully personalize with upgradeable items. Bethesda states that ships can be customized to be "almost anything you want," and this includes altering living spaces and cargo compartments. Some of the Constellation's members are transportable on your ship, and each has its own set of quests. In the game, you may also hire more crew members in spaceports. You can either go back to your spacecraft or use fast travel once you've reached a planet.
Ships have a power system as well, which you can adjust to make it quicker or better equipped with guns and shields for aerial warfare. You can take enemy ships' treasures, scrap them, or even board them after you destroy them. An enemy ship that you have captured becomes a part of your fleet and belongs to you exclusively.
Another important aspect of Starfield's skill system is character creation. The character generation engine contains a variety of features, including facial morphing, scars, dental settings, and makeup blemishes. After choosing a character, it's time to advance in rank. A skill point is awarded each time you level up, and ranks are unlocked by completing tasks. There are a variety of customization options available here, with a total of five different skill trees and four tiers for each skill.
Additionally, Bethesda showed off its rewards system and opportunities for character or ability buffs. You can select rewards that could give you a damage boost or allow you to share your adversaries' religious convictions in order to stay out of battle.
You can also establish outposts on planets to gather resources while you're away. When you have enough resources, you can make things. That includes modifying rifles with various accessories, such as silencers for covert gameplay and explosive rounds for times you really want to blow stuff up.
Starfield appears to be enormous, and there is still more to come. During its live, Bethesda hinted that players might acquire superhuman abilities and possibly a Shattered Space plot extension for the game.
On September 6th, Starfield will be released only for PC and Xbox Series X/S.
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